AI Insights · Timothy · October 2024
Top Snake Games Performance in South America Q3 2024
Explore the performance trends of the top 5 snake games on a unified platform in South America during Q3 2024, based on Sensor Tower data.
In the third quarter of 2024, the top-performing snake games in South America exhibited diverse trends in weekly downloads, revenue, and active users. Here's a closer look at their performance metrics:
SSSnaker by HABBY showed a noticeable decline in weekly revenue from $7.6K at the start of the quarter to around $4.4K by the end of September. Weekly downloads, however, surged mid-quarter, peaking at over 2.1K downloads in the first week of September. Weekly active users remained relatively stable, starting the quarter at approximately 33.3K and ending at 30.7K.
Little Big Snake from LittleBigSnake, Inc. experienced a steady revenue stream, with a slight dip from $815 at the start to $666 by the end of the quarter. Downloads started strong at 16.1K and gradually decreased to around 8.2K. The game maintained a solid active user base, beginning the quarter with 42.4K users and ending with 33.8K.
Snake Rivals - io Snakes Games by Supersolid Ltd saw weekly revenue fluctuating between $620 and $573. Downloads began at 14.1K, dipped mid-quarter, and slightly recovered to 8.4K by the end of September. Active users showed a declining trend from 32.7K to 23.7K over the quarter.
Snake Clash! by Supercent, Inc. had a relatively stable revenue pattern, starting at $555 and ending at $482. This game enjoyed significant download numbers, starting at 321.8K, and despite some fluctuations, maintained high interest with 174.9K downloads at quarter's end. Active users showed robust engagement, starting at 1.18M and slightly decreasing to around 1.28M.
Snake.io - Fun Online Snake from Kooapps maintained a consistent revenue stream, ending the quarter at $595. Its downloads were impressive, starting at 365.4K and peaking at 450.7K by late August. The game also sustained a strong active user base, beginning at 2.86M and closing the quarter with 2.92M users.
These insights are based on data from Sensor Tower, which offers more detailed reports and analyses for those interested in app market trends.